Game guide · DELIMETCH
Know the goal in FreeCell
Before making a move, check the cards in view. Build four suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Take the next action only when the current step is clear. Treat this as a chance to practise one rule. Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group. Use another round to revisit a decision.
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.
Practice beyond the first move
Look at the complete hand before deciding. Select a face-up card and then the destination pile or Empty slot. Check the relevant controls before continuing.
The purpose of your moves
Build four suit foundations from ace to king. Use another round to revisit a decision. Treat this as a chance to practise one rule.
Step by step
- Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group.
- Select a face-up card and then the destination pile or Empty slot.
- Move exposed cards onto suit foundations in the stated rank order.
- Undo reverses a choice. New deal shuffles again.
Getting comfortable with the controls
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Use another round to revisit a decision. Take a moment to read the table.
One way to understand the rules
With two empty cells and no spare empty column, a group of at most three cards can move together. The same rule applies on a phone and on a computer.
A mistake to avoid
Look at the complete hand before deciding. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. The same rule applies on a phone and on a computer.
Further help with the game
What is the aim?
Build four suit foundations from ace to king. Begin with the objective. The same rule applies on a phone and on a computer.
How do I use the controls?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Begin with the objective. The same rule applies on a phone and on a computer.
Which format is available?
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering. Use the rule sheet as a reference. The same rule applies on a phone and on a computer.
What should I check before a move?
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Before making a move, check the cards in view. The same rule applies on a phone and on a computer.
Can you give an example?
With two empty cells and no spare empty column, a group of at most three cards can move together. Look at the complete hand before deciding. The same rule applies on a phone and on a computer.
What completes a round?
Build four suit foundations from ace to king. Treat this as a chance to practise one rule. Check the relevant controls before continuing.
Which controls should I use?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Take a moment to read the table. Take the next action only when the current step is clear.
Which version is played here?
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering. A clear plan starts with the current position. Check the relevant controls before continuing.
Does play involve an account or cash?
No. Play is free, without registration, deposits, bets or cash prizes. Look at the complete hand before deciding. Return to the explanation when a decision is unclear.
What completes a round?
Build four suit foundations from ace to king. For a calm first round, focus on one decision. Check the relevant controls before continuing.