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DELIMETCH

RULES & PRACTICE

How to Play Declaration Practice

Play Declaration Practice ↗

Game guide · DELIMETCH

Declaration Practice: a guide for your next round

Keep the active rule in mind. Check whether a complete 13-card hand can satisfy every declaration requirement. Return to the explanation when a decision is unclear. Work at your own pace. Start a 10-question session. Read the visible rule label and wild rank, if shown. The same rule applies on a phone and on a computer.

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.

Build familiarity through play

Use the rule sheet as a reference. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Check the relevant controls before continuing.

Your goal

Check whether a complete 13-card hand can satisfy every declaration requirement. Return to the explanation when a decision is unclear. Begin with the objective.

Start here and follow along

  1. Start a 10-question session. Read the visible rule label and wild rank, if shown.
  2. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence.
  3. Study the complete hand before answering. Choose Valid or Not valid.
  4. Read the explanation after submitting. Each question accepts one submitted answer.
  5. Continue to the tenth question for a session score; start another session for a new selection.

Your inputs

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Take the next action only when the current step is clear. Treat this as a chance to practise one rule.

Learn from a sample situation

Example hand: A♥ 6♦ A♣ 2♣ A♠ 8♦ Joker 7♦ 2♥ 3♠ A♦ 2♠ 2♠. Wild rank 1. All thirteen cards can be split into legal non-overlapping melds, including two sequences and a pure sequence. The same rule applies on a phone and on a computer.

A useful caution

Treat this as a chance to practise one rule. Do not judge only the best three cards; every remaining card matters. Check the relevant controls before continuing.

If you are unsure

What is the aim?

Check whether a complete 13-card hand can satisfy every declaration requirement. Treat this as a chance to practise one rule. Check the relevant controls before continuing.

How do I use the controls?

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. A clear plan starts with the current position. Return to the explanation when a decision is unclear.

Which format is available?

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. Take a moment to read the table. Check the relevant controls before continuing.

What should I check before a move?

Do not judge only the best three cards; every remaining card matters. Treat this as a chance to practise one rule. Take the next action only when the current step is clear.

Can you give an example?

One pure run, another joker-assisted run and two complete sets can cover a valid 13-card hand. Take a moment to read the table. The same rule applies on a phone and on a computer.

How many questions are available?

This exercise contains 500 stored questions. A session selects ten without repeating within that session. Before making a move, check the cards in view. Return to the explanation when a decision is unclear.

Can I change a submitted answer?

No. Read the explanation, then continue. Start another session to practise again. Use the rule sheet as a reference. Return to the explanation when a decision is unclear.

Are the answers checked against the rules?

All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Use the rule sheet as a reference. Check the relevant controls before continuing.

Will I always see new cards?

No. The bank is finite, so another session may include a previously played question. Work at your own pace. Return to the explanation when a decision is unclear.

What does the score measure?

The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. Look at the complete hand before deciding. Check the relevant controls before continuing.

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