Game guide · DELIMETCH
Declaration Practice: a guide for your next round
Keep the active rule in mind. Check whether a complete 13-card hand can satisfy every declaration requirement. Return to the explanation when a decision is unclear. Work at your own pace. Start a 10-question session. Read the visible rule label and wild rank, if shown. The same rule applies on a phone and on a computer.
500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.
Build familiarity through play
Use the rule sheet as a reference. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Check the relevant controls before continuing.
Your goal
Check whether a complete 13-card hand can satisfy every declaration requirement. Return to the explanation when a decision is unclear. Begin with the objective.
Start here and follow along
- Start a 10-question session. Read the visible rule label and wild rank, if shown.
- All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence.
- Study the complete hand before answering. Choose Valid or Not valid.
- Read the explanation after submitting. Each question accepts one submitted answer.
- Continue to the tenth question for a session score; start another session for a new selection.
Your inputs
Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Take the next action only when the current step is clear. Treat this as a chance to practise one rule.
Learn from a sample situation
Example hand: A♥ 6♦ A♣ 2♣ A♠ 8♦ Joker 7♦ 2♥ 3♠ A♦ 2♠ 2♠. Wild rank 1. All thirteen cards can be split into legal non-overlapping melds, including two sequences and a pure sequence. The same rule applies on a phone and on a computer.
A useful caution
Treat this as a chance to practise one rule. Do not judge only the best three cards; every remaining card matters. Check the relevant controls before continuing.
If you are unsure
What is the aim?
Check whether a complete 13-card hand can satisfy every declaration requirement. Treat this as a chance to practise one rule. Check the relevant controls before continuing.
How do I use the controls?
Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. A clear plan starts with the current position. Return to the explanation when a decision is unclear.
Which format is available?
500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. Take a moment to read the table. Check the relevant controls before continuing.
What should I check before a move?
Do not judge only the best three cards; every remaining card matters. Treat this as a chance to practise one rule. Take the next action only when the current step is clear.
Can you give an example?
One pure run, another joker-assisted run and two complete sets can cover a valid 13-card hand. Take a moment to read the table. The same rule applies on a phone and on a computer.
How many questions are available?
This exercise contains 500 stored questions. A session selects ten without repeating within that session. Before making a move, check the cards in view. Return to the explanation when a decision is unclear.
Can I change a submitted answer?
No. Read the explanation, then continue. Start another session to practise again. Use the rule sheet as a reference. Return to the explanation when a decision is unclear.
Are the answers checked against the rules?
All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Use the rule sheet as a reference. Check the relevant controls before continuing.
Will I always see new cards?
No. The bank is finite, so another session may include a previously played question. Work at your own pace. Return to the explanation when a decision is unclear.
What does the score measure?
The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. Look at the complete hand before deciding. Check the relevant controls before continuing.